Laceration
Damage, two forms
CharacterMemory
Tags:DarkMeleeAttackMobility
Effect Description
Each basic attack alternates Laceration's form between Red Form and Blue Form. When cast, it unleashes a different effect depending on the current form.
Red Form: Dash a short distance, slashing enemies in a narrow area for 155% Dark Damage and triggering Attack Effects. Upon first hitting an enemy, its Cooldown is reduced by 35%.
Blue Form: Leap into the air to become briefly Invulnerable, then swing your blade to deal 230% Dark Damage and trigger Attack Effects on all nearby enemies. For each enemy hit, the Cooldown is reduced by 15%, up to a maximum of 60%.
Scaling Information
| Variable | Value | Scaling | Breakdown |
|---|---|---|---|
| Dmg Factor | 155% | Base Stat | AD Scaling: 1.55, Multiplier / Lvl: 0.25 |
| Cooldown Reduction Ratio | 35% | Base Stat | Base: 0.35 |
| Slash Damage | 230% | Base Stat | AD Scaling: 2.3, Multiplier / Lvl: 0.25 |
| Cooldown Reduction Per Hit | 15% | Base Stat | Base: 0.15 |
| Cooldown Reduction Max | 60% | Base Stat | Base: 0.6 |
Lore
To cut, or to evade. The choice is an illusion. All that changes is the form of the movement.